The Callisto Protocol appears to have failed to meet sales expectations

According to a recent report released recently The Callisto Protocol did not meet sales expectations.

Early last month, Striking Distance Studios’ first title, The Callisto Protocol, was released to mediocre reviews. This first title from the company, a relatively new studio headed by Dead Space creator Glen Schofield, was clearly on a pretty big scale, with Geoff Keighley throwing it at both last year’s Summer Games Fest and The Game Awards in 2020 gave a big boost where the game debuted. Except that things didn’t go exactly to plan as MK-Odyssey says the game didn’t sell quite as well as expected.

The report says the game has cost around 200 billion won, or £132 million, to develop, an obviously huge budget that has yet to be sold. Callisto Protocol has been dubbed the Quadruple A game, something we’ve also heard the forthcoming Perfect Dark reboot called, obviously suggesting bigger games are approaching.

A number of investors in Krafton, the game’s publisher, subsequently lowered their price targets, with Samsung Securities saying it had forecast “cumulative sales of five million copies” but now believes two million won’t be easy by then Year.

It’s a little surprising that so much has been invested in a brand new IP, especially one that’s in a genre that hasn’t typically garnered the highest sales compared to other genres.

VG247’s The Callisto Protocol review gave the game a 3/5, noting that the game doesn’t really do anything special nor is it an evolution of what Dead Space did. The game suffered from some serious stuttering issues on PC that Striking Distance fixed, but in general everything that’s come out of the game just proves how mindless crunch can really be. The Callisto Protocol appears to have failed to meet sales expectations

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